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Patch 26.19 Notes
Champions Summary
Patch Overview
Patch Highlights
- Coven Janna, Coven Mel, Old God Anivia, and Old God Urgot release on September 23, 2026.
Team Voice
- Team Voice is postponed beyond Patch 26.20 in North America and Oceania while Riot continues testing; no target patch has been set.
Champions
- Aatrox, Aphelios, Aurora, Draven, Elise, Fiora, Kha'Zix, Lillia, and Volibear receive buffs aimed at fringe picks and alternate builds.
- Nasus, Nocturne, Poppy, and Vi are nerfed; Lucian, Rumble, and Ryze shift power between roles or builds, and Master Yi's Alpha Strike refund no longer shrinks with Ability Haste.
Items
- World Atlas and Runic Compass shift flat health into regeneration: health changes from 30 / 100 / 200 to 0 / 60 / 200, while regeneration rises from 25% / 50% / 75% to 50% / 75% / 75%.
Systems
- Top-role quest Teleport cooldown drops from 420 to 390 seconds, while upgraded Unleashed Teleport drops from 330 - 240 to 300 - 210 seconds; non-top Unleashed Teleport is unchanged.
Classic
- Classic adds Fizz, Graves, Nami, and Nautilus, plus balance passes for Akali, Fiora, Galio, Kassadin, Malphite, Morgana, Nidalee, Poppy, Shyvana, Twisted Fate, and Zilean.
- Cloak and Dagger, Moonflair Spellblade, and Zz'Rot Portal return alongside Council voting, client updates, and bugfixes.
ARAM: Mayhem
- High Roller's drop rate is reduced again to curb early snowballing, alongside fixes for augment text, quest progress, ability interactions, and item lifesteal.
Arena
- Arena introduces three Guests of Honor (Ivern, Senna, and Thresh), ten Mayhem Augments, and the new Death Dealer and Got That Dog In Em Augments.
- Champion and Augment tuning reins in strong picks while improving weaker ones, with changes spanning Aphelios, Bel'Veth, Elise, Rell, Veigar, Zed, Zeri, and more.
Bugfixes & QoL Changes
- Fixes cover Renata, Taliyah, Yone, Yunara, Renekton, Nunu, clones, Target Champions Only, Camille, and Aatrox damage text, plus Practice Tool stack options.
Upcoming Skins & Chromas
- Coven Janna, Coven Mel, Old God Anivia, and Old God Urgot release this patch, with chromas for Coven Ahri, Ashe, Janna, Mel, Morgana, and both Old Gods.
Champions
Champions receive targeted buffs for fringe picks, trims for meta outliers, and mixed adjustments aimed at pro play and alternate builds.
Aatrox
Infernal Chains comes off cooldown faster at most ranks, and Umbral Dash heals more from bonus health.
W - Infernal Chains
- Cooldown: 20 / 18 / 16 / 14 / 12 seconds ⇒ 18 / 16.5 / 15 / 13.5 / 12 seconds
E - Umbral Dash
- Health Heal Ratio: 1.1% per 100 bonus health ⇒ 1.3% per 100 bonus health
Aphelios
Every weapon gets a nudge: stronger Calibrum shots, Severum healing, Gravitum slow decay, Infernum cooldown, and Crescendum chakram scaling.
Calibrum
- Moonshot Damage: 70 - 160 (+42 - 60% bonus AD) (+100% AP) ⇒ 80 - 170 (+42 - 60% bonus AD) (+100% AP)
Severum
- Healing: 2 - 7.1%, increased to 5 - 17.75% ⇒ 2 - 8%, increased to 5 - 20%
Gravitum
- Slow: 30% for 2.5 seconds, decaying to 10% after 0.7 seconds ⇒ 30% for 2.5 seconds, decaying to 15% after 0.7 seconds
Infernum
- Duskwave Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 seconds ⇒ 8 / 7.25 / 6.5 / 5.75 / 5 seconds
Crescendum
- Mini-Crescendum Damage: 15% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 8th+ chakram ⇒ 16% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 9th+ chakram
Aurora
Aurora gains stronger waveclear through E and a longer early-to-mid Rift duration on her ultimate.
E - The Weirding
- Base Damage: 70 / 110 / 150 / 190 / 230 ⇒ 80 / 120 / 160 / 200 / 240
R - Between Worlds
- Rift Duration: 1.75 / 2.5 / 3.25 seconds ⇒ 2.25 / 2.75 / 3.25 seconds
Draven
Two points of base attack damage restore some early-game threat after bot-lane role quests reduced Adoration's relative edge.
Base Stats
- Attack Damage: 62 ⇒ 64
Elise
Elise gets more on-hit magic damage and attack speed, improving both spider-form damage and jungle clear.
Passive - Spider Queen
- Passive Magic Damage On-Hit: 12 / 22 / 32 / 42 ⇒ 14 / 24 / 34 / 44
W - Skittering Frenzy
- Bonus Attack Speed: 60 / 75 / 90 / 105 / 120% ⇒ 70 / 85 / 100 / 115 / 130%
Fiora
Fiora gains health growth and stronger Grand Challenge healing, with wider range and better per-tick and maximum values.
Base Stats
- Health Growth: 99 ⇒ 105
R - Grand Challenge
- Heal Range: 550 ⇒ 600
- Heal Per Tick: 18.75 / 25 / 31.25 (+15% bonus AD) ⇒ 20 / 26.25 / 32.5 (+17.5% bonus AD)
- Maximum Heal: 375 / 500 / 625 (+300% bonus AD) ⇒ 400 / 525 / 650 (+350% bonus AD)
Kha'Zix
Kha'Zix gets stronger isolation damage plus longer evolved W slow and extra evolved E range.
Passive - Unseen Threat
- Damage: 17 - 136 (+50% bonus AD) ⇒ 22 - 141 (+50% bonus AD)
W - Void Spike
- Evolved Slow Duration: 2 seconds ⇒ 2.25 seconds
E - Leap
- Evolved Range Bonus: +200 ⇒ +300
Lillia
Lillia gains two armor points and half a second of sleep duration, improving durability and follow-up playmaking.
Base Stats
- Armor: 22 ⇒ 24
R - Lilting Lullaby
- Sleep Duration: 2 seconds ⇒ 2.5 seconds
Lucian
Vigilance's empowered hit is weaker, but Piercing Light deals more damage to rebalance Lucian across bot and solo lanes.
Passive - Vigilance
- Empowered On-Hit Damage: 15 (+20% AD) ⇒ 5 (+15% AD)
Q - Piercing Light
- Base Damage: 80 / 115 / 150 / 185 / 220 (+100% bonus AD) ⇒ 90 / 130 / 170 / 210 / 250 (+100% bonus AD)
Master Yi
Alpha Strike now refunds a flat second on hit instead of scaling the refund down with Ability Haste.
Q - Alpha Strike
- Cooldown Refund on Hit: -1 second, scaling down with Ability Haste ⇒ 1 second
Nasus
Siphoning Strike loses 10 damage at every rank, trimming Nasus' early stacking pressure and lane threat.
Q - Siphoning Strike
- Bonus Damage: 40 / 60 / 80 / 100 / 120 ⇒ 30 / 50 / 70 / 90 / 110
Nocturne
Paranoia's cooldown rises by 20, 15, and 10 seconds, reducing Nocturne's map pressure at each rank.
R - Paranoia
- Cooldown: 140 / 115 / 90 seconds ⇒ 160 / 130 / 100 seconds
Poppy
Hammer Shock's minion and monster health cap drops by 15 at every rank, curbing Poppy's jungle clear.
Q - Hammer Shock
- Minion/Monster Maximum Health Cap: 85 / 120 / 155 / 190 / 225 ⇒ 70 / 105 / 140 / 175 / 210
Rumble
Rumble trades overheat attack speed for a higher monster cap, weakening elite lane pressure while compensating his jungle clear.
Passive - Junkyard Titan
- Overheat Attack Speed: 50 - 130% ⇒ 30 - 100%
- Monster Cap: 65 - 150 ⇒ 90 - 175
Ryze
Ryze gains armor growth for rough matchups, but Flux amplification drops by 10 percentage points and Spell Flux costs 5 more mana to rein in skirmishing.
Base Stats
- Armor Growth: 4.2 ⇒ 4.7
Q - Overload
- Flux Bonus Damage: 25 / 50 / 75 / 100% increased damage ⇒ 15 / 40 / 65 / 90% increased damage
E - Spell Flux
- Mana Cost: 35 / 45 / 55 / 65 / 75 ⇒ 40 / 50 / 60 / 70 / 80
Vi
Vi loses base attack damage and shield strength, making her early clear and durability less forgiving.
Base Stats
- Attack Damage: 63 + 3.5/Level ⇒ 61 + 3.9/Level
Passive - Blast Shield
- Shield: 12% Maximum Health ⇒ 10% Maximum Health
Volibear
Volibear's passive gains stronger AP attack-speed scaling and adds a 20% bonus AD ratio to lightning on-hit damage.
Passive - The Relentless Storm
- Attack Speed per Stack: 5% (+3% per 100 AP) ⇒ 5% (+4% per 100 AP)
- Lightning On-Hit Damage: 11 - 60 (Levels 1-18) (+45% AP) ⇒ 11 - 60 (Levels 1-18) (+45% AP) (+20% bonus AD)