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February 3, 2026

Patch 26.3 Notes

Patch 26.3 Notes artwork

Champions Summary

Items Summary

Runes Summary

Patch Overview

Mid-Patch Updates

  • The February 5 hotfixes restored power to Mel and jungle Zed after early 26.3 tuning moved too far.
  • ARAM Mayhem also received fast follow-up balance, set reward trims, and bugfixes for several launch issues.

Patch Highlights

  • Patch 26.3 is the first broad Season 2026 follow-up, focusing on AD junglers, vision pressure, item tuning, rune follow-ups, and ranked updates.
  • Firecracker skins arrive February 4, 2026 alongside the first large ARAM Mayhem content update.

ARAM Mayhem

  • ARAM Mayhem gets 45 new augments, themed augment sets, and a 32-level progression track with rewards and unlockable augments.
  • The mode also receives early balance tuning, quality-of-life support for active summoner augments, and several Mayhem-specific bugfixes.

Champion Bounties

  • Champion kill gold now devalues less quickly after repeated deaths, making kills feel less empty than they did in 26.1.
  • Farming restores bounty value more slowly, landing the system between the 25.24 and 26.1 tuning points.

Turret Plates

  • Bulwark resist scaling is reworked so grouped pushes can convert won fights more reliably.
  • Solo split-push pressure gets more resistance, and turret hit VFX are reduced for readability.

Faelights & Vision

  • River pixel brush faelights reveal less of nearby jungle entrances, reducing the strongest early vision pockets.
  • Yellow trinket cooldown is higher at early levels, base-gate Scryer's Blooms are removed, and faelight disguise visuals are cleaned up for Fiddlesticks and Neeko.

Support Control Wards

  • Support players now start Summoner's Rift games with control wards in the role quest slot.
  • Together with double-bind support, the change makes early control ward access smoother without changing ward stats.

Champions

  • AD junglers and underperforming fighters receive much of the help, including Bel'Veth, Hecarim, Kayn, Naafiri, Vi, Xin Zhao, and Zaahen.
  • Early-season outliers such as Braum, Diana, Ekko, Nilah, Riven, Ryze, Varus, Volibear, and jungle Zed are pulled back, while Mel gets a larger counterplay rework.

Items

  • Actualizer becomes cheaper, Dusk and Dawn loses burst, and Endless Hunger gets a smoother recipe with more Attack Damage.
  • Protoplasm Harness and upgraded defensive boots are shifted away from extreme outlier cases toward more consistent audiences.

Runes

  • Cash Back and Triple Tonic are trimmed after late-2025 buffs made them too attractive.
  • Phase Rush is nerfed only for ranged users, preserving its melee skirmish identity.

Arena

  • Arena gets a focused Hellfire Hatchet adjustment before the larger 26.4 balance pass.
  • The char effect is reshaped around health-difference value, cooldowns become per-target, and several Arena bugs are fixed.

SR Ranked System Updates

  • Apex negative LP issues are being narrowed, Aegis of Valor eligibility moves from C to B, and top Challenger duo strength is targeted.
  • The Climb Indicator is enabled to identify players whose visible rank is still catching up to their MMR.

Champions

A broad Season 2026 balance pass buffs struggling AD junglers and fighters, trims early-season outliers, and reworks Mel around clearer counterplay.

BUFF
Ahri icon

Ahri

Ahri gets a shorter Fox-Fire cooldown, giving burst builds more frequent skirmish access.

W - Fox-Fire

  • Cooldown: 10 / 9 / 8 / 7 / 6 ⇒ 9 / 8 / 7 / 6 / 5
BUFF
Bel'Veth icon

Bel'Veth

Bel'Veth gains health scaling and stronger late-rank true damage, aimed at restoring AD jungle power without forcing tankier builds.

Base Stats

  • Health Growth: 99 ⇒ 105

R - Endless Banquet

  • True Damage on attack per stack: 6 / 8 / 10 (+ 12% Bonus AD) ⇒ 6 / 10 / 14 (+ 12% Bonus AD)
NERF
Braum icon

Braum

Braum loses base durability and Q damage, trimming both his lane staying power and fight setup.

Base Stats

  • Health: 630 ⇒ 610

Q - Winter's Bite

  • Damage: 75 / 125 / 175 / 225 / 275 (+ 2.5% HP) ⇒ 75 / 120 / 165 / 210 / 255 (+ 2.5% HP)
BUFF
Briar icon

Briar

Briar gets better scaling defenses and lower health costs across her kit, helping both jungle durability and top-lane trades.

Base Stats

  • Health Growth: 95 ⇒ 100
  • Armor Growth: 4.2 ⇒ 4.5

Q - Head Rush

  • Health Cost: 6% current health ⇒ 5% current health

W - Blood Frenzy

  • Health Cost: 6% current health ⇒ 5% current health

E - Chilling Scream

  • Health Cost: 6% current health ⇒ 5% current health

R - Certain Death

  • Health Cost: 6% current health ⇒ 5% current health
NERF
Diana icon

Diana

Diana's monster damage is cut to slow down her new-season jungle strength.

Passive - Moonsilver Blade

  • Monster Damage: 280% ⇒ 230%
BUFF
Draven icon

Draven

Draven regains some scaling AD after his early-season item and preseason tuning left him below target.

Base Stats

  • AD Growth: 3 ⇒ 3.4
NERF
Ekko icon

Ekko

Ekko loses passive AP ratio and monster damage, reducing his burst snowball and jungle clear speed.

Passive - Z-Drive Resonance

  • AP Ratio: 90% ⇒ 80%
  • Monster Damage: 300% ⇒ 270%
BUFF
Ezreal icon

Ezreal

Ezreal gets more AD scaling and stronger Arcane Shift damage, helping him recover after Essence Reaver pressure.

Base Stats

  • AD Growth: 3.25 ⇒ 3.5

E - Arcane Shift

  • Damage: 80 / 130 / 180 / 230 / 280 (+ 50% Bonus AD) (+ 75% AP) ⇒ 80 / 130 / 180 / 230 / 280 (+ 60% Bonus AD) (+ 75% AP)
BUFF
Hecarim icon

Hecarim

Hecarim's Q hits harder through the mid game, with Riot framing the stack-scaling tradeoff as a buff until very high bonus AD.

Q - Rampage

  • Damage per hit: 60 / 85 / 110 / 135 / 160 (+ 90% Bonus AD) ⇒ 60 / 90 / 120 / 150 / 180 (+ 90% Bonus AD)
  • Damage amp per Rampage stack: 3% (+ 4% per 100 Bonus AD) ⇒ 3% (+ 3% per 100 Bonus AD)
BUFF
Heimerdinger icon

Heimerdinger

Heimerdinger gains health scaling and more first-hit rocket damage, rewarding proactive poke without leaning harder on turrets.

Base Stats

  • Health Growth: 101 ⇒ 105

W - Hextech Micro-Rockets

  • Initial hit damage: 40 / 65 / 90 / 115 / 140 (+ 55% AP) ⇒ 50 / 75 / 100 / 125 / 150 (+ 55% AP)
  • Follow-up damage: unchanged
ADJUSTED
Jayce icon

Jayce

Jayce shifts power from Shock Blast poke and jungle speed into melee damage and stronger form-swap shred.

Q - To the Skies!

  • Damage: 60 / 105 / 150 / 295 / 240 / 285 (+135% Bonus AD)⇒ 60 / 110 / 160 / 210 / 260 / 310 (+ 135% Bonus AD)
  • Monster bonus damage: 25 ⇒ 10

Q - Shock Blast

  • Damage: 80 / 126 / 172 / 218 / 264 / 310 (+ 140% Bonus AD) ⇒ 80 / 121 / 162 / 203 / 244 / 285 (+ 130% Bonus AD)
  • Monster bonus damage: 25 ⇒ 10

R - Cannon Stance: Mercury Cannon

  • Armor/Magic Resistance Shred: 10 / 15 / 20 / 25% ⇒ 20 / 25 / 30 / 35%
BUFF
Kayn icon

Kayn

Kayn gets higher Q base damage, specifically helping Shadow Assassin recover in the new season.

Q - Reaping Slash

  • Damage: 75 / 100 / 125 / 150 / 175 (+ 85% Bonus AD) ⇒ 75 / 105 / 135 / 165 / 195 (+ 85% Bonus AD)
BUFF
Maokai icon

Maokai

Maokai's Bramble Smash deals more flat damage, giving top and jungle builds more early relevance.

Q - Bramble Smash

  • Flat Damage: 65 / 110 / 155 / 200 / 245 ⇒ 75 / 120 / 165 / 210 / 255
ADJUSTED
Mel icon

Mel

Mel receives a counterplay-focused rework: less reflect frustration and passive damage, clearer Q and E play patterns, and compensation through shields, spell damage, and utility.

Base Stats

  • Attack Speed Ratio: 0.4 ⇒ 0.625

Passive - Searing Brilliance

  • Projectile Damage: 8-50 (based on level) (+ 5% AP) ⇒ 8-25 (based on level) (+ 3% AP)
  • Total Projectile Damage: 24-150 (based on level) (+ 15% AP) ⇒ 24-75 (based on level) (+ 9% AP)
  • Reduced the visual clutter by no longer displaying the passive mark on non-champions for enemies.
  • Fixed certain champion spawned units dying to Overwhelm from an unempowered basic attack.

Q - Radiant Volley

  • Now deals additional damage the first time an explosion hits with reduced effectiveness from subsequent hits.
  • Initial Hit: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
  • Subsequent Hits: 5 / 6 / 7 / 8 / 9 (+ 5% AP)
  • Total Damage: 78 / 109 / 144 / 185 / 230 (+51-85% AP) ⇒ 85 / 126 / 169 / 214 / 261 (+ 85-105% AP)
  • Mana Cost: 70 / 80 / 90 / 100 / 110 ⇒ 70 / 75 / 80 / 85 / 90
  • Minion Damage: 75% ⇒ 100%
  • Cast Time: 0.25s ⇒ 0.35s
  • Projectile Speed: 4500 ⇒ 3800
  • Explosion Radius: 230 ⇒ 200
  • Area Spread: 30 ⇒ 25
  • Channel Time: 0.75s ⇒ 0.5s
  • Damage type is now DoT AoE (reduced effectiveness in resetting Arcane Comet).
  • Stronger area telegraph visual.

W - Rebuttal

  • No longer provides Damage Immunity.
  • Shield: 80 / 110 / 140 / 170 / 200 (+ 60% AP)
  • Physical damage reflected is reduced by 30% before magic damage conversion.
  • Now destroys projectiles that target each unit in an area instead of reflecting them when those projectiles aren't targeting Mel. (ex. Ryze E, Brand E, Katarina R, Samira R, Yunara Q)
  • Decaying Move Speed: 30% over 0.75s⇒ 40% over 1.5s

E - Solar Snare

  • Root Missile Radius: 80 ⇒ 70
  • End of Travel Linger Duration: 0.5s ⇒ 0.25s
  • DoT Radius: 260 ⇒ 230
  • Cast Range: 1050 ⇒ 1000
  • Projectile Speed: 1000 ⇒ 1100
  • Cooldown: 12 / 11.5 / 11 / 10.5 / 10 ⇒ 11 / 10.5 / 10 / 9.5 / 9
  • Root Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5 ⇒ 1.5
  • Damage: 60 / 100 / 140 / 180 / 220 ⇒ 60 / 105 / 150 / 195 / 240
  • Damage per Second: 16 / 26 / 36 / 46 / 56 ⇒ 16 / 28 / 40 / 52 / 64
  • No longer visually pops at the end when descending terrain.

R - Golden Eclipse

  • Damage per Stack: 4 / 7 / 10 (+ 3.5% AP) ⇒ 4 / 7 / 10 (+ 4% AP)
BUFF
Naafiri icon

Naafiri

Naafiri's packmates deal more monster damage, helping her jungle clear while leaving mid lane largely untouched.

Passive - We Are More

  • Packmate Monster Damage: 1.35x ⇒ 1.55x
NERF
Nilah icon

Nilah

Nilah loses base AD and armor growth after new-season tuning left her too strong.

Base Stats

  • Attack Damage: 60 ⇒ 58
  • Armor Growth: 4.5 ⇒ 4.2
BUFF
Nunu and Willump icon

Nunu and Willump

Nunu and Willump get part of their previous damage nerf walked back on snowball and barrage spells.

W - Biggest Snowball Ever!

  • Maximum Damage: 150 / 195 / 240 / 285 / 330 ⇒ 180 / 225 / 270 / 315 / 360

E - Snowball Barrage

  • Base Damage per hit: 14 / 21 / 28 / 35 / 42 ⇒ 15 / 22.5 / 30 / 37.5 / 45
NERF
Riven icon

Riven

Riven loses bonus AD scaling on passive and Q to reduce mid- and late-game burst after Axiom Arc builds took off.

Passive - Runic Blade

  • Total AD Ratio: 30-50% (based on level) ⇒ 30-45% (based on level)

Q - Broken Wings

  • Damage: 40 / 75 / 105 / 135 / 165 (+ 65 / 70 / 75 / 80 / 85% Bonus AD) ⇒ 40 / 75 / 105 / 135 / 165 (+ 60 / 65 / 70 / 75 / 80% Bonus AD)
NERF
Ryze icon

Ryze

Ryze's Rune Prison scaling is reduced to lower late-game damage alongside the ranged Phase Rush nerf.

W - Rune Prison

  • Damage: 60 / 90 / 120 / 150 / 180 (+70% AP) (+ 4% Bonus Mana) ⇒ 60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 3% Bonus Mana)
BUFF
Trundle icon

Trundle

Trundle gains armor and AD growth, strengthening his sustained front-line and tank-busting profile.

Base Stats

  • Armor Growth: 3.9 ⇒ 4.5
  • Attack Damage Growth: 4 ⇒ 4.5
BUFF
Tryndamere icon

Tryndamere

Tryndamere gains more AD growth, continuing the push toward stronger sustained damage.

Base Stats

  • Attack Damage Growth: 4 ⇒ 4.5
NERF
Varus icon

Varus

Varus loses armor growth and AP W scaling to pull back his overtuned top-lane performance.

Base Stats

  • Armor Growth: 4.6 ⇒ 4

W - Blighted Quiver

  • On-hit damage: 8 / 17 / 26 / 35 / 44 (+ 35% AP) ⇒ 8 / 17 / 26 / 35 / 44 (+ 25% AP)
  • Max health damage: 3 / 3.5 / 4 / 4.5 / 5% (+1.5% per 100 AP) ⇒ 3 / 3.5 / 4 / 4.5 / 5% (+ 1.3% per 100 AP)
BUFF
Vi icon

Vi

Vi gets more health and AD growth, boosting solo queue brawling without directly amplifying coordinated pick tools.

Base Stats

  • Health Growth: 99 ⇒ 105
  • Attack Damage Growth: 3 ⇒ 3.5
NERF
Volibear icon

Volibear

Volibear loses Q max burst and jungle clear speed, with a bonus AD ratio bump as partial compensation for fighter builds.

Q - Thundering Smash

  • Bonus Physical Damage: 10 / 30 / 50 / 70 / 90 (+ 120% Bonus AD) ⇒ 10 / 20 / 30 / 40 / 50 (+ 140% Bonus AD)

E - Sky Splitter

  • Cooldown: 14 ⇒ 16
  • Non-champion damage cap: 190 / 305 / 420 / 535 / 650 (+ 70% AP) ⇒ 150 / 265 / 380 / 495 / 610 (+ 70% AP)
BUFF
Xin Zhao icon

Xin Zhao

Xin Zhao gains stronger third-hit healing and much more late-rank E attack speed for extended fights.

Passive - Determination

  • Heal every third hit: 3 / 3.5 / 4% max HP (Level 1/6/11) ⇒ 3/4/5% max HP

E - Audacious Charge

  • Bonus Attack Speed: 40 / 45 / 50 / 55 / 60% ⇒ 40 / 50 / 60 / 70 / 80%
BUFF
Yone icon

Yone

Yone's Q gets more total AD scaling, adding power to a more dodgeable part of his damage pattern.

Q - Mortal Steel

  • Damage: 25 / 50 / 75 / 100 / 125 (+ 105% Total AD) ⇒ 25 / 50 / 75 / 100 / 125 (+ 110% Total AD)
BUFF
Zaahen icon

Zaahen

Zaahen receives jungle-specific monster damage buffs to support his intended secondary role.

Q - The Darkin Glaive

  • Monster Modifier: 1.75x ⇒ 2x

E - Aureate Rush

  • Bonus Monster Damage: 50 ⇒ 75
NERF
Zed icon

Zed

Zed's monster damage is sharply reduced to keep mid lane intact while cutting back jungle dominance.

Passive - Contempt for the Weak

  • Damage to monsters: 1.2x ⇒ 0.5x
  • Maximum damage to epic monsters: 300 ⇒ 100

Items

New-season items get clearer audiences: Actualizer and Endless Hunger are helped, AP spellblade burst is trimmed, and defensive shield items are normalized.

BUFF
Actualizer icon

Actualizer

Actualizer becomes 300 gold cheaper, making the AP mana option easier to complete and less punishing to build.

  • Total Gold Cost: 3100 Gold ⇒ 2800 Gold
  • Combine Cost: 1050 Gold ⇒ 750 Gold
NERF
Dusk and Dawn icon

Dusk and Dawn

Dusk and Dawn loses Spellblade burst while gaining health, pushing it away from Lich Bane-style damage and toward fighter use.

  • Spellblade Damage: 100% Base AD + 10% AP ⇒ 75% Base AD +10% AP
  • Health: 300 ⇒ 350
ADJUSTED
Endless Hunger icon

Endless Hunger

Endless Hunger trades a slightly higher total cost for a smoother build path and more Attack Damage.

  • Recipe: Caulfield's Warhammer + Pickaxe + 1075 Gold ⇒ Caulfield's Warhammer + Pickaxe + Longsword + 825 Gold
  • Total Gold Cost: 3000 ⇒ 3100
  • Attack Damage: 60 ⇒ 65
ADJUSTED
Protoplasm Harness icon

Protoplasm Harness

Protoplasm Harness shifts Lifeline power toward level-based health and Ability Haste while reducing extreme resistance-scaling heals.

  • Lifeline max health gain: 200 ⇒ 200-300 (based on level)
  • Lifeline healing: 200-400 (based on level) (+ 250% Armor) (+ 250% Magic Resistance) ⇒ 200-400 (based on level) (+ 175% Armor) (+ 175% Magic Resistance)
  • Ability Haste: 15 ⇒ 20
ADJUSTED
Armored Advance icon

Armored Advance

Armored Advance's shield moves from max-health value to bonus-health scaling, weakening squishy anti-burst use while preserving durability buyers.

  • Noxian Endurance Shield: 10-120 (based on level 1-18) (+ 7% max HP) ⇒ 100-200 (based on level, scaling begins at level 9) (+ 8% Bonus HP)
ADJUSTED
Chainlaced Crushers icon

Chainlaced Crushers

Chainlaced Crushers receives the same Noxian Endurance retune as Armored Advance.

  • Noxian Endurance Shield: 10-120 (based on level 1-18) (+ 7% max HP) ⇒ 100-200 (based on level, scaling begins at level 9) (+ 8% Bonus HP)

Runes

Cash Back, ranged Phase Rush, and Triple Tonic are pulled back after recent tuning pushed them too high.

NERF
Cash Back icon

Cash Back

Cash Back refunds slightly less gold after its late-2025 buff created too much value.

  • Gold Refund: 8% ⇒ 7.5%
NERF
Phase Rush icon

Phase Rush

Phase Rush gives ranged champions less movement speed, reducing how easily they escape ganks and melee threats.

  • Ranged Effectiveness: 75% (18.75 - 37.5% Movement Speed) ⇒ 50% (12.5% - 25% Movement Speed)
NERF
Triple Tonic icon

Triple Tonic

Triple Tonic's level 6 elixir grants less Adaptive Force, lowering its early burst spike.

  • Elixir of Force Adaptive Force: 30 ⇒ 25