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Patch 26.16 Notes
Champions Summary
Items Summary
Runes Summary
Patch Overview
Patch Highlights
- Faerie Court Bel'Veth, Gwen, and Lulu arrive on August 12, 2026.
Champions
- Azir, Gwen, and Kennen gain direct power, while Bel'Veth's late-game scaling is reduced.
- Camille, Nasus, and Poppy trade early or role-specific strength for better repeat trading, lane stacking, or tank scaling.
Items
- Fighter and marksman options broaden through buffs to Black Cleaver, Eclipse, Sterak's Gage, Runaan's Hurricane, Berserker's Greaves, and Tiamat.
- Sundered Sky loses healing in exchange for health, while Sunfire Cape shifts power from farming toward champion combat.
Runes
- Fleet Footwork heals more throughout the game.
- Hail of Blades gives melee users less immediate attack speed but gains stronger offensive scaling.
Systems
- Marksmen receive more early magic resistance with slightly lower growth, improving their early resilience against bot-lane mages.
- Jungle pets gain stronger AP, resistance, and health ratios, while support quest progress is normalized and early off-lane farming penalties are increased.
League of Legends Classic
- Akali, Kennen, and Shen join Classic alongside new energy runes and a broad champion balance pass.
- Passive gold rises as minion gold falls, early Homeguards are removed, regular jungle camps scale harder, and turrets gain health.
ARAM: Mayhem
- Two new fighter-item Augments upgrade Sundered Sky and Ravenous Hydra, while several Gold Augments receive clearer niches and stronger effects.
- Form-swapping, spell-trigger, revive, and Augment interaction bugs receive a broad cleanup.
Arena
- Champion balance favors struggling picks such as Gnar, Rek'Sai, LeBlanc, Volibear, and Warwick while trimming several dominant performers.
- Bravery and Crowd Favorites become the Wednesday champion-select ruleset, and Now You See Me gains a clone at maximum level.
Bugfixes & QoL Changes
- Role-quest boots, item cooldowns, WASD crowd control, champion abilities, resource bars, and several visual or audio issues are fixed.
Upcoming Skins & Chromas
- Faerie Court Bel'Veth, Gwen, and Lulu release with matching chromas.
Champions
Lane power, scaling curves, and tank patterns shift across seven champions.
Azir
Azir's Q gains 15 base damage at every rank, strengthening his lane without changing its AP scaling.
Q - Conquering Sands
- Damage: 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) ⇒ 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP)
Bel'Veth
Bel'Veth loses health growth and top-end True Form attack speed, with a new resource-bar cue for Remora spawning.
Base Stats
- Health Growth: 110 ⇒ 105
R - Endless Banquet
- True Form Total Attack Speed: 5 / 15 / 25% ⇒ 6 / 13 / 20%
- NEW True Form Remora Indicator: Resource bar now turns purple when True Form can spawn Remora
Camille
Camille trades early passive shield strength for more mana, shorter cooldowns, and stronger W damage in sustained top-lane trades.
Base Stats
- Mana: 339 ⇒ 375
Passive - Adaptive Defenses
- Shield: 20% Maximum Health ⇒ 10 / 15 / 20 / 25% Maximum Health (levels 1 / 7 / 13 / 19)
- Cooldown: 18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) ⇒ 14 / 11 / 8s (levels 1 / 7 / 13)
W - Tactical Sweep
- Cooldown: 15 / 14 / 13 / 12 / 11s ⇒ 12 / 11.5 / 11 / 10.5 / 10s
- Outer Cone Bonus Damage: 6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus Attack Damage) Target Maximum Health ⇒ 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus Attack Damage) Target Maximum Health
Gwen
Gwen's passive healing against champions is stronger and reaches a higher level-scaling cap.
Passive - A Thousand Cuts
- Healing On Champions: 50% post-mitigation, capped to 10-25 (based on level) (+6.5% AP) ⇒ 67% post-mitigation, capped to 12-40 (based on level) (+7% AP)
Kennen
Kennen's ultimate grants more defenses and deals more base and AP-scaled damage.
R - Slicing Maelstrom
- Bonus Resistances: 20 / 40 / 60 ⇒ 25 / 50 / 75
- Damage: 40 / 75 / 110 (+22.5% AP) ⇒ 40 / 80 / 120 (+25% AP)
- Maximum Damage: 300 / 562.5 / 825 (+168.75% AP) ⇒ 300 / 600 / 900 (+187.5% AP)
Nasus
Nasus gains more Q stacks from regular targets but fewer from champions, large minions, and monsters.
Q - Siphoning Strike
- Stacks: 3, increased to 12 on champions / large minions / monsters ⇒ 4, increased to 10 on champions / large minions / monsters
Poppy
Poppy gives up early attack damage and Q fighter scaling for more mana, sustain, durability, and tank-focused scaling.
Base Stats
- Attack Damage: 60 ⇒ 56
- Health Regeneration: 8 ⇒ 9
- Mana: 280 + 40/level ⇒ 300 + 45/level
Q - Hammer Shock
- Damage: 30 / 55 / 80 / 105 / 130 (+100% bonus Attack Damage) (+9% Target Maximum Health), twice ⇒ 30 / 55 / 80 / 105 / 130 (+75% bonus Attack Damage) (+7 / 7.5 / 8 / 8.5 / 9% Target Maximum Health), twice
- Target Maximum Health Monster Cap: 75 / 105 / 135 / 165 / 195 ⇒ 85 / 120 / 155 / 190 / 225
- Slow Amount: 20 / 25 / 30 / 35 / 40% ⇒ 20 / 23 / 26 / 29 / 32% (+8% per 1000 bonus Health)
W - Steadfast Presence
- Total Armor and Magic Resistance: 12%, doubled below 40% Maximum Health ⇒ 16%, doubled below 40% Maximum Health
Items
Marksman and fighter choices widen while dominant sustain and defensive options are retuned.
Berserker's Greaves
Berserker's Greaves and their tier-three upgrade each gain 5% attack speed.
- Attack Speed: 25% ⇒ 30%
- T3 Attack Speed: 40% ⇒ 45%
Black Cleaver
Black Cleaver gains attack damage and keeps its full Fervor move speed for melee users.
- Attack Damage: 40 ⇒ 45
- Fervor Move Speed: 20 for 2s ⇒ [20 Melee || 10 Ranged] for 2s
Eclipse
Eclipse deals more maximum-health damage, offset by a small reduction to its base shield.
- Damage: [6% Melee || 4% Ranged] Target Maximum Health ⇒ [8% Melee || 5% Ranged] Target Maximum Health
- Shield: [160 + 40% bonus Attack Damage Melee || 80 + 20% bonus Attack Damage Ranged] ⇒ [150 + 40% bonus Attack Damage Melee || 75 + 20% bonus Attack Damage Ranged]
Runaan's Hurricane
Runaan's Hurricane gains move speed and substantially stronger Wind's Fury bolts.
- Move Speed: 4% ⇒ 5%
- Wind's Fury Bolt Damage: 55% Attack Damage ⇒ 65% Attack Damage
Sterak's Gage
Sterak's Gage converts more base attack damage into bonus attack damage.
- Bonus Attack Damage: 45% of Base Attack Damage ⇒ 50% of Base Attack Damage
Sundered Sky
Sundered Sky gains health and a simpler build path, but its missing-health and base-attack-damage healing are reduced.
- Recipe: Tunneler (1150g) + Caulfield's (1050g) + Ruby Crystal (400g) + 500g ⇒ Tunneler (1150g) + Caulfield's (1050g) + 900g
- Healing: [100% Melee || 50% Ranged] Base Attack Damage + 6% Missing Health ⇒ [90% Melee || 45% Ranged] Base Attack Damage + 4% Missing Health
- Health: 400 ⇒ 450
Sunfire Cape
Sunfire Cape costs more and clears minions and monsters less efficiently, but its champion damage scales harder with health.
- Damage: 20 (+1% bonus Health) ⇒ 20 (+1.5% bonus Health)
- Minion / Monster Modifier: 160% Minion, 200% Monster ⇒ 150% Minion, 180% Monster
- Recipe: 600g ⇒ 700g
Chainlaced Crushers
Chainlaced Crushers lose 5 magic resistance, weakening defensive boot optimization against mages.
- Magic Resistance: 30 ⇒ 25
Spellslinger's Shoes
Spellslinger's Shoes gain 2 flat magic penetration.
- Magic Penetration: 18 + 8% ⇒ 20 + 8%
Tiamat
Tiamat gains 5 attack damage, making the component a stronger step toward Hydra upgrades.
- Attack Damage: 20 ⇒ 25
Runes
Sustain improves while early melee burst shifts toward scaling.
Fleet Footwork
Fleet Footwork's level-scaling heal increases without changing its bonus AD or AP ratios.
- Healing: 10-130 (+[10% bonus AD Melee || 6% bonus AD Ranged]) (+[5% AP Melee || 3% AP Ranged]) ⇒ 15-160 (+[10% bonus AD Melee || 6% bonus AD Ranged]) (+[5% AP Melee || 3% AP Ranged])
Hail of Blades
Hail of Blades gives melee users less immediate attack speed but scales harder through its bonus true-damage ratios.
- Attack Speed: 120% Melee || 60% Ranged ⇒ 90% Melee || 60% Ranged
- Bonus True Damage: 4-20 (+8% bonus AD) (+6% AP) ⇒ 2-20 (+12% bonus AD) (+10% AP)