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July 28, 2026

Patch 26.15 Notes

Patch 26.15 Notes artwork

Champions Summary

Items Summary

Runes Summary

Patch Overview

Patch Highlights

  • Prestige Magma Chamber Jax and Prestige Magma Chamber Veigar arrive on July 29, 2026.

League of Legends Classic

  • League Classic brings 60 champions with early-era gameplay and items, putting strategy and meaningful consequences ahead of modern mechanical complexity.

Ranked Season 3 Start

  • Season 3 starts July 29 at noon local server time; the 15-win Victorious Ranked Mission refreshes and Season 2 rewards follow shortly after.
  • Shard transfers pause until the Season 2 reward distribution is complete.

Aegis of Valor

  • Aegis now rewards winning directly: defeated games no longer reduce LP loss, while wins grant double LP without a mastery-score requirement.

Apex Duo Restrictions

  • Master duo queue returns for players near each other in rank.
  • Grandmaster, Challenger, and players with Grandmaster or Challenger MMR remain solo-only.

Champions

  • Bel'Veth shifts power from early invades toward scaling and her evolving form, while Kai'Sa and several tanks gain targeted buffs.
  • Locke, Naafiri, Riven, and Sylas are pulled back, with Mordekaiser receiving an E/R adjustment.

Items

  • Bastionbreaker is cheaper and hits harder, Yun Tal Wildarrows gains attack speed at a lower cost, and Terminus adds AD/AP scaling to Shadow's on-hit damage.

Runes

  • Jack of All Trades now grants 8 / 20 Adaptive Force at its 5 / 10-stat breakpoints instead of 10 / 25.

ARAM: Mayhem

  • Champion damage modifiers now cover spells, attacks, items, and Augments, enabling many champion modifiers to move back toward neutral values.
  • Augments are tuned across the roster: weaker options gain power, Critical Missile is less reliable, and numerous Mayhem bugs are fixed.

Arena

  • Several Augments lose their level 3, while champion and Augment values are retuned across the mode.
  • Critical Strike converts to Adaptive Force at a 1:1 ratio, increasing the payoff for crit beyond 100%.

Bugfixes & QoL Changes

  • Neeko disguise variants, champion ability visuals and terrain interactions, role-quest progress, item effects, and death recap receive fixes.

Upcoming Skins & Chromas

  • Prestige Magma Chamber Jax and Veigar release with matching chromas; Divine God-King Darius and Garen return to the Sanctum through Patch 26.19.

Champions

Mobility, scaling, and durability shifts across the champion roster.

BUFF
Alistar icon

Alistar

A small move speed boost restores some of Alistar's roaming reach.

Base Stats

  • Move Speed: 330 ⇒ 335
ADJUSTED
Bel'Veth icon

Bel'Veth

Bel'Veth trades early invade pressure for stronger scaling, evolving-form payoff, and a more durable late game.

Base Stats

  • Attack Speed: 0.85 ⇒ 0.67
  • Attack Speed Ratio: 0.85 ⇒ 0.67
  • Attack Damage: 60 ⇒ 55
  • Basic Attack Damage Modifier: 75% ⇒ 100%
  • Attack Cast Time: 0.25 ⇒ 0.22
  • Total Attack Animation: Adjusted to feel better at lower Attack Speeds
  • Armor: 32 ⇒ 28
  • Armor Growth: 4.7 ⇒ 5
  • Health: 610 ⇒ 580
  • Health Growth: 105 ⇒ 110
  • Model Size: 100% ⇒ 95%

Passive - Death In Lavender

  • Attack Speed After Spell Cast: 20% minimum / 40% maximum for 2 attacks ⇒ 20% for 3 seconds
  • Attack Speed per Stack: 0.28% minimum / 1.1% maximum ⇒ 0.1% minimum / 2% maximum

Q - Void Surge

  • Speed: 800 / 850 / 900 / 950 / 1000 ⇒ 850
  • Time Between Casts: 1 ⇒ 4 / 3.25 / 2.5 / 1.75 / 1
  • Monster Damage Modifier: 55 / 65 / 75 / 85 / 95 ⇒ 70
  • Minion Damage Modifier: 60 / 70 / 80 / 90 / 100% ⇒ Removed
  • Damage: 0 / 5 / 10 / 15 / 20 (+100% Attack Damage) ⇒ 12 / 14 / 16 / 18 / 20 (+105% Attack Damage)
  • Attack Speed to Ability Haste Conversion: 0.25 ⇒ 0.2

W - Above And Below

  • Damage: 70 / 110 / 150 / 190 / 230 (+100% Bonus Attack Damage) (+125% Ability Power) ⇒ 80 / 140 / 200 / 260 / 320 (+150% Ability Power)
  • Slow Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds at 50% slow ⇒ 2 seconds at 30% slow
  • Knockup Duration: 0.75 seconds ⇒ 0.6 / 0.7 / 0.8 / 0.9 / 1 second

E - Royal Maelstrom

  • Damage per Strike: 6 / 7 / 8 / 9 / 10 (+8% Attack Damage) (+8% On-Hit effects), increased up to 300% based on missing Health ⇒ 10 / 12 / 14 / 16 / 18 (+12% Attack Damage) (+12% On-Hit effects), increased up to 100% based on missing Health
  • Number of Strikes: 6 + 1 per 33% bonus Attack Speed ⇒ 6 + 1 per 40% bonus Attack Speed
  • Damage Reduction: 35 / 40 / 45 / 50 / 55% ⇒ 20 / 30 / 40 / 50 / 60%
  • Lifesteal: 20% ⇒ 20 / 25 / 30 / 35 / 40%
  • Lifesteal Scaling: 100% ⇒ Removed
  • Cooldown: 20 / 19 / 18 / 17 / 16 ⇒ 24 / 21 / 18 / 15 / 12
  • Monster Damage Modifier: 150% ⇒ 200%

R - Endless Banquet

  • Passive On-Hit Application: Every other attack ⇒ Every attack
  • Passive True Damage: 6 / 10 / 14 (+12% Bonus Attack Damage) ⇒ 2 / 4 / 6 (+3% Bonus Attack Damage)
  • Target Swapping: Passive removed when swapping targets ⇒ Passive no longer removed when swapping targets
  • Maximum Epic Monster Stacks: 10 ⇒ 8
  • Passive Application Requirement: E and Q required Bel’Veth to have attacked the target first ⇒ E and Q no longer require Bel’Veth to have attacked the target first
  • Explosion Damage: 150 / 200 / 250 (+100% Ability Power) (+25% missing Health) ⇒ 150 / 200 / 250 (+150% Ability Power) (+20% missing Health)
  • Heal per Bonus Health: 100 / 150 / 200 (+120% Bonus Attack Damage) (+90% Ability Power) ⇒ 100 / 250 / 400 (+150% Bonus Attack Damage) (+150% Ability Power)
  • Basic Attack Range Bonus: 75 ⇒ 25 / 75 / 125
  • Total Attack Speed: 10 / 15 / 20% ⇒ 5 / 15 / 25%
  • Size: 10% ⇒ 10 / 15 / 20%
  • Unempowered Buff Duration: 60 ⇒ 45 / 90 / infinite at 0 / 40 / 80 stacks
  • Empowered Buff Duration: 180 ⇒ 45 / 90 / infinite at 0 / 40 / 80 stacks
  • Post-Cast Lockout: 0.5 seconds ⇒ 0.25 seconds
  • Out of Combat Move Speed: Removed
BUFF
Kai'Sa icon

Kai'Sa

Kai'Sa's passive now scales higher with champion level and repeated stacks, strengthening her late-game damage.

Passive - Second Skin

  • Caustic Wounds: 4 - 24 (Champion Level) (+12% Ability Power), +1 - 6 (Champion Level) (+3% Ability Power) per prior stack ⇒ 4 - 30 (Champion Level) (+12% Ability Power), +1 - 8 (Champion Level) (+3% Ability Power) per prior stack
NERF
Locke icon

Locke

Locke loses health and Q burst, while W's movement speed and grey-health returns are trimmed.

Base Stats

  • Health: 655 ⇒ 620

Q - Ritual Nails

  • Base Damage - Nail: 50 / 58 / 66 / 74 / 82 (+20% Ability Power) ⇒ 40 / 48 / 56 / 64 / 72 (+20% Ability Power)
  • Three Nails Damage: 150 / 174 / 198 / 222 / 246 (+60% Ability Power) ⇒ 120 / 144 / 168 / 192 / 216 (+60% Ability Power)

W - Soul Ignition

  • Move Speed: 40 / 45 / 50 / 55 / 60% (+2% per 100 Ability Power) ⇒ 40% (+2% per 100 Ability Power)
  • Grey Health Base Value: 40 / 70 / 100 / 130 / 160 (+120% Ability Power) ⇒ 40 / 60 / 80 / 100 / 120 (+100% Ability Power)
BUFF
Maokai icon

Maokai

Maokai's Q deals more damage to monsters and gains a stronger AP ratio for jungle-focused power.

Q - Bramble Smash

  • Monster Damage Modifier: 140 / 150 / 160 / 170 / 180 ⇒ 150 / 160 / 170 / 180 / 190
  • Ability Power Ratio: 40% ⇒ 50%
ADJUSTED
Mordekaiser icon

Mordekaiser

Mordekaiser gets a faster E, a lower R stat steal, and a fix for an ult interaction that could double damage.

E - Death's Grasp

  • Cooldown: 18 / 16 / 14 / 12 / 10 ⇒ 16 / 14 / 12 / 10 / 8

R - Realm of Death

  • Stolen Stats: 13% ⇒ 10%
  • Bugfix: Fixed a bug where ulting a target with health above their post-reduction max HP would lead to increased damage (up to double).
NERF
Naafiri icon

Naafiri

Naafiri's R and packmates deal less damage, with the scaling shifted to bonus attack damage.

R - The Call of the Pack

  • Damage: 150 / 225 / 300 (+120% Attack Damage) ⇒ 125 / 200 / 275 (+100% Bonus Attack Damage)
  • Damage per Packmate: 15 / 22.5 / 30 (+12% Attack Damage) ⇒ 12.5 / 20 / 27.5 (+10% Bonus Attack Damage)
NERF
Riven icon

Riven

Riven's R bonus-AD ratios are lower on both Blade of the Exile and Wind Slash.

R - Blade of the Exile

  • Bonus Attack Damage Ratio: 25% ⇒ 20%

R - Wind Slash

  • Bonus Attack Damage Ratio: 60% minimum / 180% maximum ⇒ 55% minimum / 165% maximum
NERF
Sylas icon

Sylas

Sylas's Q first lash loses base damage and AP scaling after his previous buff overshot.

Q - Chain Lash

  • First Lash Damage: 40 / 65 / 90 / 115 / 140 (+45% Ability Power) ⇒ 40 / 60 / 80 / 100 / 120 (+40% Ability Power)
BUFF
Volibear icon

Volibear

Volibear's Q cooldown is shorter at early ranks, giving him more chances to close distance.

Q - Thundering Smash

  • Cooldown: 14 / 13 / 12 / 11 / 10 ⇒ 12 / 11.5 / 11 / 10.5 / 10
BUFF
Zac icon

Zac

Zac gains armor growth and a shorter E cooldown to improve durability and gank access.

Base Stats

  • Armor Growth: 4.7 ⇒ 5.2

E - Elastic Slingshot

  • Cooldown: 22 / 19 / 16 / 13 / 10 ⇒ 21 / 18 / 15 / 12 / 9

Items

Lethality, on-hit, and critical-build items receive focused tuning.

BUFF
Bastionbreaker icon

Bastionbreaker

Bastionbreaker is cheaper and its Shaped Charge true damage is higher.

  • Cost: 3200g ⇒ 3000g
  • Shaped Charge Damage: (30 + 150% lethality) true damage ⇒ (50 + 150% lethality) true damage
BUFF
Terminus icon

Terminus

Terminus keeps its flat Shadow hit while adding bonus-AD and AP scaling.

  • Unique - Shadow: 30 Magic Damage On-Hit ⇒ 30 (+10% bonus Attack Damage) (+10% Ability Power)
BUFF
Yun Tal Wildarrows icon

Yun Tal Wildarrows

Yun Tal Wildarrows costs less and grants more attack speed to restore its scaling-crit role.

  • Cost: 850g ⇒ 750g
  • Attack Speed: 40% ⇒ 45%

Runes

Jack of All Trades is tuned around its early and late breakpoint rewards.

NERF
Jack of All Trades icon

Jack of All Trades

Jack of All Trades grants less Adaptive Force at both the 5- and 10-stat breakpoints.

  • Adaptive Force at 5 / 10 stat breakpoints: 10 / 25 ⇒ 8 / 20