Patch 26.15 Notes
Champions Summary
Items Summary
Runes Summary
Patch Overview
Patch Highlights
- Prestige Magma Chamber Jax and Prestige Magma Chamber Veigar arrive on July 29, 2026.
League of Legends Classic
- League Classic brings 60 champions with early-era gameplay and items, putting strategy and meaningful consequences ahead of modern mechanical complexity.
Ranked Season 3 Start
- Season 3 starts July 29 at noon local server time; the 15-win Victorious Ranked Mission refreshes and Season 2 rewards follow shortly after.
- Shard transfers pause until the Season 2 reward distribution is complete.
Aegis of Valor
- Aegis now rewards winning directly: defeated games no longer reduce LP loss, while wins grant double LP without a mastery-score requirement.
Apex Duo Restrictions
- Master duo queue returns for players near each other in rank.
- Grandmaster, Challenger, and players with Grandmaster or Challenger MMR remain solo-only.
Champions
- Bel'Veth shifts power from early invades toward scaling and her evolving form, while Kai'Sa and several tanks gain targeted buffs.
- Locke, Naafiri, Riven, and Sylas are pulled back, with Mordekaiser receiving an E/R adjustment.
Items
- Bastionbreaker is cheaper and hits harder, Yun Tal Wildarrows gains attack speed at a lower cost, and Terminus adds AD/AP scaling to Shadow's on-hit damage.
Runes
- Jack of All Trades now grants 8 / 20 Adaptive Force at its 5 / 10-stat breakpoints instead of 10 / 25.
ARAM: Mayhem
- Champion damage modifiers now cover spells, attacks, items, and Augments, enabling many champion modifiers to move back toward neutral values.
- Augments are tuned across the roster: weaker options gain power, Critical Missile is less reliable, and numerous Mayhem bugs are fixed.
Arena
- Several Augments lose their level 3, while champion and Augment values are retuned across the mode.
- Critical Strike converts to Adaptive Force at a 1:1 ratio, increasing the payoff for crit beyond 100%.
Bugfixes & QoL Changes
- Neeko disguise variants, champion ability visuals and terrain interactions, role-quest progress, item effects, and death recap receive fixes.
Upcoming Skins & Chromas
- Prestige Magma Chamber Jax and Veigar release with matching chromas; Divine God-King Darius and Garen return to the Sanctum through Patch 26.19.
Champions
Mobility, scaling, and durability shifts across the champion roster.
Alistar
A small move speed boost restores some of Alistar's roaming reach.
Base Stats
- Move Speed: 330 ⇒ 335
Bel'Veth
Bel'Veth trades early invade pressure for stronger scaling, evolving-form payoff, and a more durable late game.
Base Stats
- Attack Speed: 0.85 ⇒ 0.67
- Attack Speed Ratio: 0.85 ⇒ 0.67
- Attack Damage: 60 ⇒ 55
- Basic Attack Damage Modifier: 75% ⇒ 100%
- Attack Cast Time: 0.25 ⇒ 0.22
- Total Attack Animation: Adjusted to feel better at lower Attack Speeds
- Armor: 32 ⇒ 28
- Armor Growth: 4.7 ⇒ 5
- Health: 610 ⇒ 580
- Health Growth: 105 ⇒ 110
- Model Size: 100% ⇒ 95%
Passive - Death In Lavender
- Attack Speed After Spell Cast: 20% minimum / 40% maximum for 2 attacks ⇒ 20% for 3 seconds
- Attack Speed per Stack: 0.28% minimum / 1.1% maximum ⇒ 0.1% minimum / 2% maximum
Q - Void Surge
- Speed: 800 / 850 / 900 / 950 / 1000 ⇒ 850
- Time Between Casts: 1 ⇒ 4 / 3.25 / 2.5 / 1.75 / 1
- Monster Damage Modifier: 55 / 65 / 75 / 85 / 95 ⇒ 70
- Minion Damage Modifier: 60 / 70 / 80 / 90 / 100% ⇒ Removed
- Damage: 0 / 5 / 10 / 15 / 20 (+100% Attack Damage) ⇒ 12 / 14 / 16 / 18 / 20 (+105% Attack Damage)
- Attack Speed to Ability Haste Conversion: 0.25 ⇒ 0.2
W - Above And Below
- Damage: 70 / 110 / 150 / 190 / 230 (+100% Bonus Attack Damage) (+125% Ability Power) ⇒ 80 / 140 / 200 / 260 / 320 (+150% Ability Power)
- Slow Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds at 50% slow ⇒ 2 seconds at 30% slow
- Knockup Duration: 0.75 seconds ⇒ 0.6 / 0.7 / 0.8 / 0.9 / 1 second
E - Royal Maelstrom
- Damage per Strike: 6 / 7 / 8 / 9 / 10 (+8% Attack Damage) (+8% On-Hit effects), increased up to 300% based on missing Health ⇒ 10 / 12 / 14 / 16 / 18 (+12% Attack Damage) (+12% On-Hit effects), increased up to 100% based on missing Health
- Number of Strikes: 6 + 1 per 33% bonus Attack Speed ⇒ 6 + 1 per 40% bonus Attack Speed
- Damage Reduction: 35 / 40 / 45 / 50 / 55% ⇒ 20 / 30 / 40 / 50 / 60%
- Lifesteal: 20% ⇒ 20 / 25 / 30 / 35 / 40%
- Lifesteal Scaling: 100% ⇒ Removed
- Cooldown: 20 / 19 / 18 / 17 / 16 ⇒ 24 / 21 / 18 / 15 / 12
- Monster Damage Modifier: 150% ⇒ 200%
R - Endless Banquet
- Passive On-Hit Application: Every other attack ⇒ Every attack
- Passive True Damage: 6 / 10 / 14 (+12% Bonus Attack Damage) ⇒ 2 / 4 / 6 (+3% Bonus Attack Damage)
- Target Swapping: Passive removed when swapping targets ⇒ Passive no longer removed when swapping targets
- Maximum Epic Monster Stacks: 10 ⇒ 8
- Passive Application Requirement: E and Q required Bel’Veth to have attacked the target first ⇒ E and Q no longer require Bel’Veth to have attacked the target first
- Explosion Damage: 150 / 200 / 250 (+100% Ability Power) (+25% missing Health) ⇒ 150 / 200 / 250 (+150% Ability Power) (+20% missing Health)
- Heal per Bonus Health: 100 / 150 / 200 (+120% Bonus Attack Damage) (+90% Ability Power) ⇒ 100 / 250 / 400 (+150% Bonus Attack Damage) (+150% Ability Power)
- Basic Attack Range Bonus: 75 ⇒ 25 / 75 / 125
- Total Attack Speed: 10 / 15 / 20% ⇒ 5 / 15 / 25%
- Size: 10% ⇒ 10 / 15 / 20%
- Unempowered Buff Duration: 60 ⇒ 45 / 90 / infinite at 0 / 40 / 80 stacks
- Empowered Buff Duration: 180 ⇒ 45 / 90 / infinite at 0 / 40 / 80 stacks
- Post-Cast Lockout: 0.5 seconds ⇒ 0.25 seconds
- Out of Combat Move Speed: Removed
Kai'Sa
Kai'Sa's passive now scales higher with champion level and repeated stacks, strengthening her late-game damage.
Passive - Second Skin
- Caustic Wounds: 4 - 24 (Champion Level) (+12% Ability Power), +1 - 6 (Champion Level) (+3% Ability Power) per prior stack ⇒ 4 - 30 (Champion Level) (+12% Ability Power), +1 - 8 (Champion Level) (+3% Ability Power) per prior stack
Locke
Locke loses health and Q burst, while W's movement speed and grey-health returns are trimmed.
Base Stats
- Health: 655 ⇒ 620
Q - Ritual Nails
- Base Damage - Nail: 50 / 58 / 66 / 74 / 82 (+20% Ability Power) ⇒ 40 / 48 / 56 / 64 / 72 (+20% Ability Power)
- Three Nails Damage: 150 / 174 / 198 / 222 / 246 (+60% Ability Power) ⇒ 120 / 144 / 168 / 192 / 216 (+60% Ability Power)
W - Soul Ignition
- Move Speed: 40 / 45 / 50 / 55 / 60% (+2% per 100 Ability Power) ⇒ 40% (+2% per 100 Ability Power)
- Grey Health Base Value: 40 / 70 / 100 / 130 / 160 (+120% Ability Power) ⇒ 40 / 60 / 80 / 100 / 120 (+100% Ability Power)
Maokai
Maokai's Q deals more damage to monsters and gains a stronger AP ratio for jungle-focused power.
Q - Bramble Smash
- Monster Damage Modifier: 140 / 150 / 160 / 170 / 180 ⇒ 150 / 160 / 170 / 180 / 190
- Ability Power Ratio: 40% ⇒ 50%
Mordekaiser
Mordekaiser gets a faster E, a lower R stat steal, and a fix for an ult interaction that could double damage.
E - Death's Grasp
- Cooldown: 18 / 16 / 14 / 12 / 10 ⇒ 16 / 14 / 12 / 10 / 8
R - Realm of Death
- Stolen Stats: 13% ⇒ 10%
- Bugfix: Fixed a bug where ulting a target with health above their post-reduction max HP would lead to increased damage (up to double).
Naafiri
Naafiri's R and packmates deal less damage, with the scaling shifted to bonus attack damage.
R - The Call of the Pack
- Damage: 150 / 225 / 300 (+120% Attack Damage) ⇒ 125 / 200 / 275 (+100% Bonus Attack Damage)
- Damage per Packmate: 15 / 22.5 / 30 (+12% Attack Damage) ⇒ 12.5 / 20 / 27.5 (+10% Bonus Attack Damage)
Riven
Riven's R bonus-AD ratios are lower on both Blade of the Exile and Wind Slash.
R - Blade of the Exile
- Bonus Attack Damage Ratio: 25% ⇒ 20%
R - Wind Slash
- Bonus Attack Damage Ratio: 60% minimum / 180% maximum ⇒ 55% minimum / 165% maximum
Sylas
Sylas's Q first lash loses base damage and AP scaling after his previous buff overshot.
Q - Chain Lash
- First Lash Damage: 40 / 65 / 90 / 115 / 140 (+45% Ability Power) ⇒ 40 / 60 / 80 / 100 / 120 (+40% Ability Power)
Volibear
Volibear's Q cooldown is shorter at early ranks, giving him more chances to close distance.
Q - Thundering Smash
- Cooldown: 14 / 13 / 12 / 11 / 10 ⇒ 12 / 11.5 / 11 / 10.5 / 10
Zac
Zac gains armor growth and a shorter E cooldown to improve durability and gank access.
Base Stats
- Armor Growth: 4.7 ⇒ 5.2
E - Elastic Slingshot
- Cooldown: 22 / 19 / 16 / 13 / 10 ⇒ 21 / 18 / 15 / 12 / 9
Items
Lethality, on-hit, and critical-build items receive focused tuning.
Bastionbreaker
Bastionbreaker is cheaper and its Shaped Charge true damage is higher.
- Cost: 3200g ⇒ 3000g
- Shaped Charge Damage: (30 + 150% lethality) true damage ⇒ (50 + 150% lethality) true damage
Terminus
Terminus keeps its flat Shadow hit while adding bonus-AD and AP scaling.
- Unique - Shadow: 30 Magic Damage On-Hit ⇒ 30 (+10% bonus Attack Damage) (+10% Ability Power)
Yun Tal Wildarrows
Yun Tal Wildarrows costs less and grants more attack speed to restore its scaling-crit role.
- Cost: 850g ⇒ 750g
- Attack Speed: 40% ⇒ 45%
Runes
Jack of All Trades is tuned around its early and late breakpoint rewards.
Jack of All Trades
Jack of All Trades grants less Adaptive Force at both the 5- and 10-stat breakpoints.
- Adaptive Force at 5 / 10 stat breakpoints: 10 / 25 ⇒ 8 / 20