Patch 26.13 Notes
Champions Summary
Items Summary
Patch Overview
Patch Highlights
- Locke arrives on June 24 alongside Broken Covenant Jhin, Aurora, and Shen plus High Noon Akshan and Locke.
- Patch 26.13 also adds last-hit indicators to Normal Draft and brings Ranked 5s back on June 26 at 8 PM.
Locke
- Locke, the Ashen Exorcist, marks enemies with Soul Nails, trades health for speed, and turns executions into power.
- His kit combines on-hit missing-health damage, a teleport-into-dash engage, and an ultimate that can execute targets.
Champions
- Aphelios, Draven, Kai'Sa, LeBlanc, Olaf, Poppy, Qiyana, Vex, and Zaahen gain power in targeted areas.
- Bard, Cassiopeia, K'Sante, Rek'Sai, Rumble, and Senna are trimmed, while Brand trades early damage for mana and Sion gives up reliable lane power.
Items
- Doran's Helm keeps more health while giving up some resistances.
- Imperial Mandate gets a smoother ability-power build path, trades a little AP for stronger control and vulnerability effects.
Last Hit Indicators
- Normal Draft now joins Swiftplay and Co-op vs. AI as a queue with last-hit indicators.
- The indicators remain off by default in non-Ranked Summoner's Rift queues while Riot gathers feedback before considering Ranked.
ARAM: Mayhem
- Mayhem continues its augment tuning: several overperformers are pulled back while Glass Cannon, Pin Cushion, and other weaker choices improve.
- Critical-strike and ability-augment offerings receive bug fixes, alongside a small set of augment bugfixes.
Arena
- Locke joins Arena as a Guest of Honor, Round 15 becomes an augment round, and stat anvils gain new options.
- The pass buffs underperforming augments, tunes champion and item outliers, and adds burn interactions plus new Void Immolation behavior.
Reporting Direct Messages
- Players can report or block a direct-message sender from the chat header, context menu, or block menu.
- Reports preserve the session's message history for moderation, while blocking prevents further messages.
Ranked 5s
- Ranked 5s return June 26 at 8 PM with Tournament Draft, double stakes, open party restrictions, and unique rewards.
Discord Integration
- Linking Riot and Discord accounts makes it easier to invite Discord friends, share lobby links, and see which friends are playing.
Bugfixes & QoL Changes
- Bug fixes address Baron Nashor's Void Corruption stacks, Serpent's Fang's Shield Reaver healing, and Diana's ultimate visuals.
Skins
- Sahn-Uzal Mordekaiser returns to The Sanctum through Patch 26.17; Broken Covenant Jhin supports MSI revenue sharing.
- Winner-used MSI Finals direct-purchase skins receive 33% off for one week after the series.
Upcoming Skins & Chromas
- Broken Covenant Jhin, Aurora, and Shen plus High Noon Akshan and Locke release this patch.
- Matching chroma sets arrive for Broken Covenant Jhin, Aurora, and Shen, and for High Noon Akshan and Locke.
Champions
Targeted champion tuning supports jungle diversity while trimming durable and high-priority damage patterns.
Aphelios
Aphelios gets back some gun-specific scaling, improving marks, Onslaught attacks, Duskwave, and Sentry damage.
Calibrum
- Passive Mark Damage: 15 (10% bonus AD) ⇒ 15 (15% bonus AD)
Severum
- Q - Onslaught Damage: 19 / 24.25 / 29.5 / 34.75 / 40% Total AD Dmg per attack ⇒ 20 / 25.25 / 30.5 / 35.75 / 41% Total AD Dmg per attack
Infernum
- Q - Duskwave Damage: 20 - 110 (Level 1 - 18) (10 - 16% bonus AD) ⇒ 20 - 110 (Level 1 - 18) (15 - 21% bonus AD)
Crescendum
- Q - Sentry Damage: 35 - 125 (Level 1 - 18) (30 - 48% bonus AD) ⇒ 35 - 125 (Level 1 - 18) (34 - 52% bonus AD)
Bard
Bard's meeps deal less base and chime-scaling damage to temper tank builds without changing his AP ratio.
Passive - Traveler's Call
- Damage Per Meep: 35 (+10 per 5 Chimes) (+40% AP) ⇒ 30 (+6 per 5 Chimes) (+40% AP)
Brand
Brand gains mana regeneration but loses early passive detonation damage and pays a flat, higher Conflagration cost.
Base Stats
- Base Mana Regeneration: 9 ⇒ 11
Passive - Blaze
- Detonation Damage: 8 - 12% (Levels 1 - 17) (+2% per 100 AP) ⇒ 6 - 12% (Levels 1 - 18, scaling above 18) (+2% per 100 AP)
E - Conflagration
- Mana Cost: 70 / 75 / 80 / 85 / 90 ⇒ 90
Cassiopeia
Cassiopeia loses health growth, making successful lockdowns more punishing without removing her lane strengths.
Base Stats
- Health per level: 104 ⇒ 98
Draven
Draven gets a shorter Stand Aside cooldown and gentler Whirling Death damage reduction to reinforce his heavy-AD pattern.
E - Stand Aside
- Cooldown: 18 / 17 / 16 / 15 / 14s ⇒ 16 / 15 / 14 / 13 / 12s
R - Whirling Death
- Damage Reduction on Enemy Hit: -8% multiplicatively, down to 40% (at 11 hits) ⇒ -5%, down to a minimum of 50% (at 14 hits)
Kai'Sa
Kai'Sa's Void Seeker returns sooner early and Killer Instinct provides a larger flat shield at each rank.
W - Void Seeker
- Cooldown: 22 / 20 / 18 / 16 / 14 ⇒ 20 / 18.5 / 17 / 15.5 / 14
R - Killer Instinct
- Shield: 70 / 90 / 110 (+90 / 135 / 180% AD) (+120% AP) ⇒ 100 / 150 / 200 (+90 / 135 / 180% AD) (+120% AP)
K'Sante
K'Sante's Footwork shield is reduced through most ranks and scales less with bonus health.
E - Footwork
- Shield: (80 / 120 / 160 / 200 / 240) (+15% bonus health) ⇒ (70 / 112.5 / 155 / 197.5 / 240) (+13.5% bonus health)
LeBlanc
LeBlanc's Mimic damage rises across her Q/E, mark/root, and W variants to reward landed spell chains.
R - Mimic
- RQ1 / RE1 Damage: 70 / 140 / 210 ⇒ 70 / 150 / 230
- Mark / Root Damage: 140 / 280 / 420 ⇒ 140 / 300 / 460
- RW Damage: 150 / 300 / 450 ⇒ 150 / 315 / 480
Olaf
Olaf's Undertow deals substantially more bonus physical damage to monsters, giving his jungle clear a focused lift.
Q - Undertow
- Monster Bonus Physical Damage: 20 / 35 / 50 / 65 / 80 ⇒ 20 / 45 / 70 / 95 / 120
Poppy
Poppy's Hammer Shock monster cap increases at every rank to improve her jungle clear while limiting lane impact.
Q - Hammer Shock
- Monster Damage Cap: 50 / 80 / 110 / 140 / 170 ⇒ 75 / 105 / 135 / 165 / 195
Qiyana
Qiyana's Edge of Ixtal gets a higher monster damage modifier to strengthen her assassin jungle route.
Q - Edge of Ixtal
- Monster Damage: 155% ⇒ 175%
Rek'Sai
Rek'Sai loses Furious Bite damage and bonus true-damage conversion while keeping her mobility and map pressure.
E - Furious Bite / Tunnel
- Physical Damage: 80 / 108 / 136 / 164 / 192 (64% bonus AD) ⇒ 70 / 95 / 120 / 145 / 170 (60% bonus AD)
- Bonus True Damage: 125% ⇒ 120%
Rumble
Rumble trades early Flamespitter damage for a slightly better AP ratio, reducing reliable blind-pick pressure.
Q - Flamespitter
- Damage: 60 / 85 / 110 / 135 / 160 (100% AP) ⇒ 50 / 75 / 100 / 125 / 150 (105% AP)
Senna
Senna's soul economy shifts toward ally takedowns, with lower self drops, weaker crit damage, and attack-based Q refunds.
Passive - Absolution
- Soul Drop Chance (Senna Kill): 10% ⇒ 5%
- Soul Drop Chance (Ally Kill): 28% ⇒ 32%
- Crit Damage: -10% (180% / 27% with IE) ⇒ -15% (170% / 25.5% with IE)
Q - Piercing Darkness
- Cooldown Refund: On Hit ⇒ On Attack
Sion
Sion's Decimating Smash starts weaker and Soul Furnace costs more mana, trimming his dependable early lane control.
Q - Decimating Smash
- Min Damage: 40 / 60 / 80 / 100 / 120 ⇒ 30 / 45 / 60 / 75 / 90
W - Soul Furnace
- Mana: 65 / 70 / 75 / 80 / 85 ⇒ 75 / 80 / 85 / 90 / 95
Vex
Vex's Looming Darkness cooldown drops and Shadow Surge's reset window expands for smoother multi-kill sequences.
E - Looming Darkness
- Cooldown: 13s ⇒ 12s
R - Shadow Surge
- Reset Time Window: 6s ⇒ 8s
Zaahen
Zaahen's Dreaded Return cooldown is shorter through early and mid ranks, opening more trade and engage windows.
W - Dreaded Return
- Cooldown: 16 / 15 / 14 / 13 / 12 ⇒ 14 / 13.5 / 13 / 12.5 / 12
Items
Doran's Helm shifts toward health, while Imperial Mandate trades a little AP for a smoother build and stronger control effects.
Doran's Helm
Doran's Helm gains 10 health while giving up two points each of armor and magic resistance.
- Armor and Magic Resistance: 10 ⇒ 8
- Health: 140 ⇒ 150
Imperial Mandate
Imperial Mandate builds more smoothly, loses 5 AP, and strengthens its immobilize haste and Vulnerable amplification.
- Build Path: Blasting Wand (850g) + Bandleglass Mirror (900g) + 650g ⇒ Amp Tome (400g) + Bandleglass Mirror (900g) + Amp Tome (400g) + 700g
- Ability Power: 65 ⇒ 60
- Unique - Control: 15 AH For Immobilizing Abilities ⇒ 20 AH For Immobilizing Abilities
- Unique - Command: 6% Vulnerable ⇒ 7% Vulnerable