Patch 26.12 Notes
Champions Summary
Systems Summary
Patch Overview
Patch Highlights
- Prestige Sinful Shores LeBlanc, Sinful Shores Brand, and Sinful Shores Hwei arrive on June 10, 2026.
Normal Draft Queue Availability
- Normal Draft is now available around the clock in ME, OC, and SG.
Apex Duo Restrictions
- Apex duo remains restricted in reset regions while Riot evaluates match quality before restoring the feature.
Honor in Social Panel
- The social panel now shows Honor, active penalties, redemption progress, and the steps needed to restore standing.
Champions
- Aatrox, Gwen, Hwei, Jax, Sylas, Syndra, and Yuumi receive targeted buffs.
- Lee Sin, Nocturne, Orianna, Ryze, and Xin Zhao are nerfed, while Tristana and Varus receive adjustments.
Systems
- Teleport's top-lane shield rises to 35% of max health but lasts 10 seconds instead of 30.
ARAM: Mayhem
- Ability Augments and multi-tier Quest Augments join ARAM: Mayhem as Augment Traits leave the mode.
- The rotating pool adds and removes dozens of Augments, with targeted tuning for Draw Your Sword and Spin Me Right Round.
Arena
- Arena buffs underperforming champions and AD-assassin tools while refreshing item, Augment, revive, voting, and Guest of Honor rules.
Bugfixes & QoL Changes
- Seven fixes cover starter-item buffs, Smite upgrades, Rift Herald damage, spell interactions, Practice Tool bindings, Elise's animation, and Neeko's homeguard effects.
Upcoming Skins & Chromas
- New releases include Prestige Sinful Shores LeBlanc, Sinful Shores Brand, and Sinful Shores Hwei.
- Chromas arrive for Sinful Shores LeBlanc, Storm Dragon Lee Sin, Heavenscale Kai'Sa, and Heavenscale Ezreal.
Champions
Targeted buffs and nerfs reshape early-game power, scaling, and pro-facing priorities.
Aatrox
Aatrox's Q sweet-spot damage rises, making his core hit more threatening against durable targets.
Q - The Darkin Blade
- Sweet Spot Bonus Damage: 70 ⇒ 75
Gwen
Gwen's Q damage and E attack-speed ramp improve her early-game presence.
Q - Snip Snip!
- Base Damage Per Snip: 10/13.5/17/20.5/24 ⇒ 10/14/18/22/26
E -Skip 'n Slash
- Bonus Attack Speed: 20/35/50/65/80% ⇒ 30/42.5/55/67.5/80%
Hwei
Hwei gains stronger Q scaling and slow alongside a shorter E cooldown, spreading power across his kit.
Q - Subject: Disaster
- QQ Damage: 50 / 80 / 110 / 140 / 170 (+70% AP) (+3 / 4 / 5 / 6 / 7% Target Max HP) ⇒ 50 / 80 / 110 / 140 / 170 (+80% AP) (+3 / 4 / 5 / 6 / 7% Target Max HP)
- QW Damage: 60 / 85 / 110 / 135 / 160 (+25% AP), increased to up to 120 / 201.875 / 302.5 / 421.875 / 560 (+50 / 59.375 / 68.75 / 78.125 / 87.5% AP) ⇒ 60 / 85 / 110 / 135 / 160 (+30% AP), increased to up to 120 / 201.875 / 302.5 / 421.875 / 560 (+60 / 71.25 / 82.5 / 93.75 / 105% AP)
- QE Slow: 30% ⇒ 35%
E - Subject: Torment
- Cooldown: 13 / 12.5 / 12 / 11.5 / 11s ⇒ 12 / 11.5 / 11 / 10.5 / 10s
Jax
Lower Q mana and stronger E percent-health damage make Jax a more consistent duelist.
Q - Leap Strike
- Mana Cost: 65 ⇒ 50
E - Counter Strike
- Target Max Health Damage: 3.5% minimum damage / 7% maximum damage ⇒ 4% minimum damage / 8% maximum damage
Lee Sin
Reduced AD growth and Q damage temper Lee Sin's raw output after his recent outplay buffs.
Base Stats
- AD Growth: 3.7 ⇒ 3.4
Q1 - Sonic Wave
- Damage: 65 / 95 / 125 / 155 / 185 (+95% bonus AD) ⇒ 60 / 90 / 120 / 150 / 180 (+90% bonus AD)
Q2 - Resonating Strike
- Damage: 65 / 95 / 125 / 155 / 185 (+95% bonus AD) ⇒ 60 / 90 / 120 / 150 / 180 (+90% bonus AD)
Nocturne
Q damage is trimmed to curb Nocturne's farming and 1v1 pressure.
Q - Duskbringer
- Damage: 65 / 110 / 155 / 200 / 245 ⇒ 65 / 105 / 145 / 185 / 225
Orianna
Lower health and passive stacking damage reduce Orianna's lane dominance while her ultimate gains AP scaling.
Base Stats
- Base Health: 585 ⇒ 565
Passive - Clockwork Windup
- Damage Increase Per Stack: 20% ⇒ 15%
R - Command: Shockwave
- Damage: 250/400/550 (+95% AP) ⇒ 225/350/475 (+110% AP)
Ryze
Early-game health and AD fall to leave more room for Ryze's intended scaling curve.
Base Stats
- Base Health: 645 ⇒ 620
- Base AD: 58 ⇒ 55
Sylas
Q damage and W healing AP ratios rise to restore Sylas's late-game payoff.
Q - Chain Lash
- Initial Damage: 40 / 60 / 80 / 100 / 120 (+40% AP) ⇒ 40 / 65 / 90 / 115 / 140 (+45% AP)
W - Kingslayer
- Heal Amount: 20 / 40 / 60 / 80 / 100 (+20% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing health ⇒ 20 / 40 / 60 / 80 / 100 (+30% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing health
Syndra
More base health and Q damage and scaling support Syndra's Dark Sphere-focused curve.
Base Stats
- Base Health: 563 ⇒ 583
Q - Dark Sphere
- Damage: 80-220 (+65% AP) ⇒ 90-230 (+70% AP)
Tristana
Improved AD growth and cheaper Q mana reopen Tristana's marksman profile.
Base Stats
- AD Growth: 2.9⇒ 3.4
Q - Rapid Fire
- Mana: 30 / 35 / 40 / 45 / 50⇒ 15 / 20 / 25 / 30 / 35
Varus
Varus gains stronger champion-takedown rewards while non-champion attack speed and Q/W damage fall.
Passive - Living Vengeance
- On Non-Champ Kill AD and AP: 10% of his Total AS ⇒ 11% of his Total AS
- On Champ Kill AD and AP: 25% of his Total AS ⇒ 33% of his Total AS
- On Non-Champ Kill AS: +50% AS ⇒ +30% AS
Q - Piercing Arrow
- Damage: 53.33 / 100 / 146.67 / 193.33 / 240 (+100% bonus AD) to 80 / 150 / 220 / 290 / 360 (+150% bonus AD) ⇒ 53.33 / 100 / 146.67 / 193.33 / 240 (+80% bonus AD) to 80 / 150 / 220 / 290 / 360 (+120% bonus AD)
W - Blighted Quiver
- On-Hit Damage: 8 / 17 / 26 / 35 / 44 (+15% bonus AD) (+25% AP) ⇒ 4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP)
Xin Zhao
Lower passive healing and AP ratios plus higher W and E mana costs hit AP Xin Zhao's sustain.
Passive - Determination
- Healing: 3 / 4 / 5% Max HP (+45 / 55 / 80% AP) ⇒ 2 / 3.5 / 5% Max HP (+40 / 50 / 70% AP)
W - Wind Becomes Lightning
- Mana Cost: 60 / 55 / 50 / 45 / 40 ⇒ 60
E - Audacious Charge
- Mana Cost: 50 ⇒ 60
Yuumi
Passive healing and E shielding gain AP scaling to offset Yuumi's recent item-system losses.
Passive - Feline Friendship
- Heal Amount: 20 - 110 (+25% AP) (Levels 1 - 18) ⇒ 20 - 110 (+30% AP) (Levels 1 - 18)
E - Zoomies
- Shield Amount: 65 / 90 / 115 / 140 / 165 (+30% AP) ⇒ 65 / 90 / 115 / 140 / 165 (+40% AP)
Systems
Enhanced Teleport trades shield duration for stronger immediate protection.
Teleport
Enhanced Teleport's shield is stronger but expires faster, pushing cross-map action sooner.
- Max Health Shield: 30% for 30 seconds ⇒ 35% for 10 seconds