Patch 26.10 Notes
Champions Summary
Items Summary
Runes Summary
Patch Overview
Patch Highlights
- Patch 26.10 follows up on Season 2's item and rune changes, pulling back Deathfire Touch, Gluttonous Greaves, and Voltaic Cyclosword while helping newer or underused options.
- Rain Shepherd Ivern and PROJECT: Quinn release on May 13, 2026.
Essence Emporium
- The Essence Emporium returns from May 13 to June 10.
- Alongside the usual Blue Essence content, Riot adds the Big Serious Gamer title for players with especially deep BE reserves.
Champions
- The champion pass balances several Season 2 winners, with Anivia, Ashe, Naafiri, Shyvana, Smolder, and Zed all losing power.
- Galio, Quinn, Wukong, and Zeri get help, while Ambessa and Lee Sin receive more role- or feel-driven adjustments.
Items
- The two new Doran's items both get stronger to make their early-game tradeoffs easier to justify.
- Gluttonous Greaves / Immortal Path and Voltaic Cyclosword are trimmed, while Lich Bane gets more Spellblade scaling and movement speed.
Runes
- Deathfire Touch loses early lane damage after its hotfix nerf still left it too oppressive.
- Stormraider's Surge gets a larger, longer speed burst to make the keystone more attractive.
Game Systems
- Minion aggro no longer adds enemy champions to the priority list just because they attacked an allied minion.
- The change should make wave behavior feel less erratic during trades around minions.
Disruptive Game Termination
- Riot can now offer an in-game termination vote when it confirms severe disruptive behavior during a match.
- If the vote passes, the affected team avoids LP and MMR loss, the other team receives win rewards, and the disruptive player is banned.
Player Behavior
- Text detection models receive a broad update across languages.
- Riot frames the update around better disruptive-text detection with fewer false positives.
Arena
- Arena shifts into its first 3x6 event, moving the mode to six teams of three.
- The balance pass focuses on augment levels, stat-anvil strategies, Guests of Honor, and a long set of Arena-specific bugfixes.
ARAM
- Viktor's ARAM modifiers are normalized while his passive progression becomes less dependent on takedowns.
- Bilgewater Cannon lockouts are shortened or removed for smoother movement.
ARAM: Mayhem
- ARAM: Mayhem gets quality-of-life changes for augments and maps, including cleaner Fan the Hammer, Big Brain, Outlaw's Grit, and Upgrade Zhonya's behavior.
- Viktor receives the same smoother stacking direction here, and the mode gets a broad bugfix pass.
Bugfixes & QoL Changes
- The Summoner's Rift bugfix pass covers Viego possession edge cases, item and rune triggers, champion VFX, friendly projectile interactions, and several WASD control issues.
- Joystick and accessibility controller support continues to improve with native input binding and removed default locked binds.
Champions
Season 2 follow-up balance hits dominant damage patterns while opening room for Galio, Quinn, Wukong, and Zeri.
Ambessa
Ambessa gets more top-lane and bruiser value through stronger early Q health damage and higher ultimate healing, with jungle-facing monster reductions offsetting the gains.
Q - Cunning Sweep / Sundering Slam
- Target Max Health Damage: 2 / 3 / 4 / 5 / 6% ⇒ 4 / 4.5 / 5 / 5.5 / 6%
- Bonus Monster Damage: 125 ⇒ 75
R - Public Execution
- Healing Percentage: 10 / 12.5 / 15% ⇒ 15 / 17.5 / 20%
- Healing Effectiveness vs Monsters: 40%⇒ 25%
Anivia
Anivia loses armor at level one and over time, making her easier to punish in lanes where opponents can force all-ins.
Base Stats
- Base Armor: 21 ⇒ 19
- Armor Growth: 4.5 ⇒ 4.1
Ashe
Ashe's Ranger's Focus loses scaling damage, reducing how much DPS she adds on top of her utility.
Q - Ranger's Focus
- Total Damage: 110 / 117.5 / 125 / 132.5 / 140% AD ⇒ 110 / 115 / 120 / 125 / 130% AD
Galio
Galio spends less mana on Q, gets a stronger AP ratio on E, and adds bonus magic resistance scaling to Hero's Entrance damage.
Q - Winds of War
- Mana Cost: 70 / 75 / 80 / 85 / 90 ⇒ 60 / 65 / 70 / 75 / 80
E - Justice Punch
- Total Damage: 90 / 130 / 170 / 210 / 250 (+90% AP) ⇒ 100 / 135 / 170 / 205 / 240 (+100% AP)
R - Hero’s Entrance
- NEW Total Damage: Now scales with 100% bonus magic resistance
Lee Sin
Lee Sin trades some shield and Tempest damage for a much cleaner Safeguard cooldown, shielding on minion or ward jumps, and more reliable Dragon's Rage follow-through.
W - Safeguard
- Shield: 70 / 115 / 160 / 205 / 250 (+80% AP) ⇒ 60 / 105 / 150 / 195 / 240 (+ 80% AP)
- Flat Cooldown: 12s when used on non-champions and 6 when used on champions ⇒ 7s at all points
- NEW Shield on non-champions: Lee Sin gets his shield when jumping to a minion or ward
E - Tempest
- Magic Damage: 35 / 60 / 85 / 110 / 135 (100% AD) ⇒ 35 / 60 / 85 / 110 / 135 (90% AD)
R - Dragon’s Rage
- NEW Unconditional Collateral: A champion’s body will continue to fly, knock up, and do damage even if killed mid-flight
Naafiri
Naafiri loses damage on Darkin Daggers and Hounds' Pursuit, directly trimming both mid and jungle burst.
Q - Darkin Daggers
- Minimum Bonus Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 40% bonus AD) -⇒ 30 / 42.5 / 55 / 67.5 / 80 (+ 40% bonus AD)
- Maximum Bonus Physical Damage: 60 / 90 / 120 / 450 / 180 (+ 140% bonus AD) ⇒ 60 / 85 / 110 / 135 / 160 (+ 140% bonus AD)
R - Hounds’ Pursuit
- Physical Damage: 150 / 250 / 350 (120% bonus AD) + 15 / 25 / 35 (+12% bonus AD) per packmate ⇒ 150 / 225 / 300 (120% bonus AD) + 15 / 22.5 / 30 (+12% bonus AD) per packmate
Quinn
Quinn gets explicit monster damage hooks and a cheaper ultimate, making jungle Quinn more plausible while easing map movement from lane.
P - Harrier
- NEW Bonus Monster Damage: 50
Q - Blinding Assault
- NEW Bonus Monster Damage: Now deals 50% increased damage to monsters
R - Behind Enemy Lines
- Mana Cost: 100 / 50 / 0 ⇒ 50 / 25 / 0
Shyvana
Shyvana loses health growth and W durability, making her tankier health-and-haste builds easier to bring down.
Base Stats
- Health per level: 100 ⇒ 95
W - Inferno Aegis
- Cooldown: 13 / 12 / 11 / 10 / 9 ⇒ 13 / 12.25 / 11.5 / 10.75 / 10
- Shield: 75 / 95 / 115 / 135 / 155 (+12% bonus health) ⇒ 60 / 80 / 100 / 120 / 140 (+12% bonus health)
Smolder
Smolder is tapped down across base AD, Q damage, W bonus AD scaling, and ultimate damage after Deathfire Touch builds pushed him too high.
Base Stats
- Base AD: 60 ⇒ 58
Q - Super Scorcher Breath
- Damage: 60 / 75 / 90 / 105 / 120 (+130% bonus AD) ⇒ 60 / 70 / 80 / 90 / 100 (+130% bonus AD)
- Crit Increase: 50% (+15% from Infinity Edge) ⇒ 75% (+22.5% from Infinity Edge)
W - Achooo!
- Explosion Physical Damage: 10 - 110 (+65% bonus AD) (+80% AP) ⇒ 10 - 110 (+50% bonus AD) (+80% AP)
R -MMOOOMMMM!
- Damage: 200 / 300 / 400 (+110% bonus AD) ⇒ 150 / 250 / 350 (+100% bonus AD)
Wukong
Wukong's clone lasts longer, deals more damage, and pairs with a stronger Nimbus Strike attack-speed steroid.
W - Warrior Trickster
- Clone Damage: 30 / 35 / 40 / 45 / 50% ⇒ 40 / 45 / 50 / 55 / 60%
- Clone Duration: 3.25 ⇒ 4
E - Nimbus Strike
- Bonus Attack Speed: 35 / 40 / 45 / 50 / 55% ⇒ 40 / 45 / 50 / 55 / 60%
Zed
Zed loses some of his most reliable damage through lower passive health damage at early breakpoints and reduced Shadow Slash scaling.
P - Contempt for the Weak
- Max Health Damage: 6 / 8 / 10% ⇒ 5 / 7.5 / 10%
E - Shadow Slash
- Damage: 70 / 95 / 120 / 145 / 170 (+80% bonus AD) ⇒ 70 / 92.5 / 115 / 137.5 / 160 (+70% bonus AD)
Zeri
Zeri gets more Q base damage, better excess attack-speed conversion, and a Lightning Crash duration fix that better matches her new movement pattern.
Q - Burst Fire
- Base Damage: 21 / 24 / 27 / 30 / 33 ⇒ 22 / 26 / 30 / 34 / 38
- Excess attack speed conversion to AD: 50% ⇒ 60%
R - Lightning Crash
- [BUGFIX] Overcharged duration: Attacks during R currently extend the R duration by 1.5s. Changing that to 2.5s to match the new Hypercharged MS stack duration.
Items
New starter items get help, while omnivamp boots and Voltaic Cyclosword are brought back toward competing options.
Doran's Bow
Doran's Bow gains more attack damage, giving its no-health start a clearer offensive payoff.
- Attack Damage: 6 ⇒ 8
Doran's Helm
Doran's Helm gains a larger health cushion so resistance-scaling starts are less punishing before mid game.
- Health: 110 ⇒ 140
Gluttonous Greaves / Immortal Path
Gluttonous Greaves and Immortal Path cost more and stack omnivamp more slowly, reducing their early defensive-offensive payoff.
- Total Cost: 950g ⇒ 1000g
- Slay - Omnivamp Per Stack: 1% per takedown, up to 6 stacks max ⇒.6% per takedown, up to 10 stacks max
Lich Bane
Lich Bane gets more AP scaling and movement speed, sharpening it as the mobile AP Spellblade option.
- AP ratio: 40% AP ⇒ 45% AP
- Movespeed: 4% ⇒ 6%
Voltaic Cyclosword
Voltaic Cyclosword becomes more expensive, slowing down its lethality spike without changing the item text.
- Total Cost: 2900g ⇒ 3000g
Runes
The new keystone package gets another follow-up pass: Deathfire Touch down, Stormraider's Surge up.
Deathfire Touch
Deathfire Touch loses early damage while keeping the same level-18 value, softening its lane-trade pressure.
- Damage Per Second: 4 - 12 (Levels 1 - 18) (+7% bonus AD) (+2.5% AP) ⇒ 3 - 12 (Levels 1 - 18) (+7% bonus AD) (+2.5% AP)
Stormraider's Surge
Stormraider's Surge grants a faster and longer speed burst for both melee and ranged users.
- Move Speed: [40% Melee | 30% Ranged] for 3 seconds ⇒ [48% Melee | 36% Ranged] for 4 seconds